GAMES & PROJECTS
UNANNOUNCED PROJECT
Joined Next Level Games (NLG) in September 2022 to work on an unannounced project.
Role: Level Designer
LET ME REST
A 3D third-person puzzle adventure game where you experience the journey of the broken soul of a child who must overcome painful memories from their past while avoiding harmful light and finding safety in the shadows.
Roles: Game Designer, Project Manager, VFX Artist
CUBIC DEFENCE
A Top-down isometric tower defense game, where the player places a variety of turrets to defend as long as possible, collects resources from around the map and burns through waves of enemies while avoiding letting too many enemies through their defenses.
Roles: Level & Game Designer
MOW ‘EM DOWN
A 2.5D side-scrolling action-platformer where the player takes control of a farmer robot assistant who must collect medkit and mealkit throughout the city to save their ill owner.
Roles: Game Designer, Project Manager, VFX Artist
QUEST FOR VALOR
A Project assigned on the 3rd term for VFS GD students, where students were required to create plans for a single-player level, and then translate those designs into geometry, architecture, and gameplay, designing and implementing a mission arc in an open-world action-adventure game.
Role: Level Designer
FLESH-COLOURED HORROR
A Project assigned on the 2nd term for VFS GD students, where students were required to create plans for a first-person horror game in an abandoned hospital.
Role: Level Designer
DM-SLEEPLESS
A Project assigned on the 2nd term for VFS GD students, where students were required to plan and design an Unreal Tournament Deathmatch level (1v1 PVP arena).
Role: Level Designer
THE KING’S TOWER
A Project assigned on the 1st term for VFS GD students, where students were required to create a new and original single-player level for Demon’s Souls.
Role: Level Designer