SOFTOGRAPHY
Designed a level map with tilemaps
Created tilemaps and set up the tile palettes
User Experience and UI Implementation
CUBIC DEFENCE
Game Design
Gameplay and Puzzles Design
Level Design
Programming & Scripting
Visual Scripting
Editor Scripting
Game balancing & playtesting
UNANNOUNCED PROJECT
Aug 2022
Project Management
Game Design
Gameplay and Puzzles Design
Level Design
User Experience and UI Implementation
VFX and Shaders
Game balancing & playtesting
LET ME REST
Apr 2022
Feb 2022
Feb 2022
Concept Document
2D Layout planning
Narrative Design
Gameplay Beats and Beat Chart
Designing platforming sections & puzzle challenges
Combat design (e.g.: normal enemy encounter, boss fight)
Set dressing, lighting, and audio design
Game balancing
Dialogues and Cinematics
Landscape Editor
Visual Scripting (Blueprint)
QUEST FOR VALOR
Gameplay Design
Project Management
User Experience and UI Implementation
VFX and Shaders
MOW ‘EM DOWN
Jan 2022
FLESH-COLOURED HORROR
Level Layout and whiteboxing
Narrative design (horror elements)
Set dressing, lighting, and audio design
Visual Scripting (Blueprint)
Jan 2022
2D Layout
Level Layout and whiteboxing
Combat Design (1v1 PVP arena)
Set dressing, lighting, and audio design
Visual Scripting (Blueprint)
DM-SLEEPLESS
Oct 2021
THE KING’S TOWER
Present
Whitebox
Level Design Document
Narrative and Gameplay Overview
Level Walkthrough
Flow Chart
Beat Chart
Actionable Plan