SOFTOGRAPHY


  • Designed a level map with tilemaps

  • Created tilemaps and set up the tile palettes

  • User Experience and UI Implementation

CUBIC DEFENCE

  • Game Design

    • Gameplay and Puzzles Design

    • Level Design

  • Programming & Scripting

    • Visual Scripting

    • Editor Scripting

  • Game balancing & playtesting

UNANNOUNCED PROJECT

Aug 2022


  • Project Management

  • Game Design

    • Gameplay and Puzzles Design

    • Level Design

  • User Experience and UI Implementation

  • VFX and Shaders

  • Game balancing & playtesting

LET ME REST


Apr 2022

Feb 2022



Feb 2022

  • Concept Document

    • 2D Layout planning

    • Narrative Design

    • Gameplay Beats and Beat Chart

  • Designing platforming sections & puzzle challenges

  • Combat design (e.g.: normal enemy encounter, boss fight)

  • Set dressing, lighting, and audio design

  • Game balancing

  • Dialogues and Cinematics

  • Landscape Editor

  • Visual Scripting (Blueprint)

QUEST FOR VALOR

  • Gameplay Design

  • Project Management

  • User Experience and UI Implementation

  • VFX and Shaders

MOW ‘EM DOWN

Jan 2022


FLESH-COLOURED HORROR

  • Level Layout and whiteboxing

  • Narrative design (horror elements)

  • Set dressing, lighting, and audio design

  • Visual Scripting (Blueprint)


Jan 2022

  • 2D Layout

  • Level Layout and whiteboxing

  • Combat Design (1v1 PVP arena)

  • Set dressing, lighting, and audio design

  • Visual Scripting (Blueprint)

DM-SLEEPLESS

Oct 2021


THE KING’S TOWER

Present

  • Whitebox

  • Level Design Document

    • Narrative and Gameplay Overview

    • Level Walkthrough

    • Flow Chart

    • Beat Chart

    • Actionable Plan