THE KING’S TOWER
THE KING’S TOWER was a project assigned on the 1st term for VFS GD students, where students were required to create a new and original single-player level for Demon’s Souls.
Roles: Level Designer
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Academic Project @ Vancouver Film School
Solo Project | 2-weeks production time
Released in October 2021
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Whitebox
Level Design Document
Narrative and Gameplay Overview
Level Walkthrough
Flow Chart
Beat Chart
Actionable Plan
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Unreal Engine v4.27.2
Google Docs & Sheets
Miro Board
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Students were graded based on:
Level Walkthrough (e.g.: objectives and challenges are clearly explained)
Level Design Factors (e.g.: the map has interesting choices to make and offers rewards for taking risks)
Flow Chart (e.g.: each beat has a clear and concise explanation as to what occurs in it)
Beat Chart (e.g.: intensity and time correctly correspond and are plotted against each other in the chart)
Actionable Plan (e.g.: there are clearly written actionable items that would improve the level)
Placeholders (e.g.: there is proper placeholder geometry for every piece of environment that can influence the gameplay)
Geometry (e.g.: not a single instance of BSP brush is scaled)
Formatting (e.g.: every file perfectly follows the naming convention)
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