FLESH-COLOURED HORROR
FLESH-COLOURED HORROR was a project assigned on the 2nd term for VFS GD students, where students were required to create plans for a first-person horror game in an abandoned hospital.
Roles: Level Designer
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Academic Project @ Vancouver Film School
Solo Project | 3-weeks production time
Released in January 2022
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Level Layout and whiteboxing
Narrative design (horror elements)
Set dressing, lighting, and audio design
Visual Scripting (Blueprint)
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Unreal Engine v4.27.2
Version Control (Sourcetree, GitHub)
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Students were graded based on:
Standards (e.g.: the layout plan was followed perfectly)
Geometry (e.g.: there is not a single instance of an additive BSP brush intersecting)
Set Dressing (e.g.: cohesive visual style)
Lighting (e.g.: lights are appropriately used to guide the player)
Technical (e.g.: the world outliner is organized in a logical manner with folders)