QUEST FOR VALOR
QUEST FOR VALOR was a project assigned on the 3rd term for VFS GD students, where students were required to create plans for a single-player level, and then translate those designs into geometry, architecture and gameplay, designing and implementing a mission arc in an open-world action-adventure game.
Roles: Level Designer
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Academic Project @ Vancouver Film School
Solo Project | 4-weeks production time
Released in February 2022
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Concept Document
2D Layout planning
Narrative Design
Gameplay Beats and Beat Chart
Designing platforming sections
Designing puzzle challenges
Combat design (e.g.: normal enemy encounter, boss fight)
Set dressing, lighting, and audio design
Game balancing
Dialogues and Cinematics
Landscape Editor
Visual Scripting (Blueprint)
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Unreal Engine v4.27.2
Version Control (Sourcetree, GitHub)
Google Docs & Sheets
Miro Board
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For my project, Black Mota (Juno) would embark on a journey to obtain the two missing great swords, Onimaru and Mikazuki, from Tenka-Goken’s collection, located at the lost Yellowseed Island.
The level is divided into 3 sublevels:
Rocky Beach
Tutorial
Exploration
Platforming section
Colossal Woods
Platforming section
Puzzle section
Grey's Fortress
Normal enemy encounter
Boss fight
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