QUEST FOR VALOR

QUEST FOR VALOR was a project assigned on the 3rd term for VFS GD students, where students were required to create plans for a single-player level, and then translate those designs into geometry, architecture and gameplay, designing and implementing a mission arc in an open-world action-adventure game.

Roles: Level Designer

 
 
    • Academic Project @ Vancouver Film School

    • Solo Project | 4-weeks production time

    • Released in February 2022

    • Concept Document

    • 2D Layout planning

    • Narrative Design

    • Gameplay Beats and Beat Chart

    • Designing platforming sections

    • Designing puzzle challenges

    • Combat design (e.g.: normal enemy encounter, boss fight)

    • Set dressing, lighting, and audio design

    • Game balancing

    • Dialogues and Cinematics

    • Landscape Editor

    • Visual Scripting (Blueprint)

    • Unreal Engine v4.27.2

    • Version Control (Sourcetree, GitHub)

    • Google Docs & Sheets

    • Miro Board

  • For my project, Black Mota (Juno) would embark on a journey to obtain the two missing great swords, Onimaru and Mikazuki, from Tenka-Goken’s collection, located at the lost Yellowseed Island.

    The level is divided into 3 sublevels:

    • Rocky Beach

      • Tutorial

      • Exploration

      • Platforming section

    • Colossal Woods

      • Platforming section

      • Puzzle section

    • Grey's Fortress

      • Normal enemy encounter

      • Boss fight

 
 
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